This article provides information about the Countess a Super Un

  • On this page, information about The Countess will be provided, with a particular emphasis on specifics regarding the farming of runes from her.  In addition, instructions on how to purchase runes from The Countess will be included on this page when it becomes available.

    Within the Black Marsh area of the game's first act, there is a side dungeon that goes by the name of the Forgotten Tower.  Farming her can be a hassle due to the amount of traveling that is required to get to her, but it is possible that it is worth it, particularly for newer players on the Normal and Nightmare difficulties, given that she drops between one and three runes almost every time she is killed.  This is especially true on the D2R season 2 Nightmare difficulty.  This is because she drops anywhere from one to three runes almost every time she is killed.  This ranges from one to three runes.  In spite of this, a seasoned mercenary is able to put an end to her life at any time by stabbing her to death if the circumstances warrant it.  If she is in danger, the mercenary will do so.  The various modifiers are combined to produce the Countess's attacks, which are based on the results.  As you get closer to her, she will cast Fire Wall on all of the entrances to the room as a defensive measure.  Although these characteristics shift from game to game, she retains her fire enchantment at all times.

     The primary reason she is farmed is for her propensity to drop runes, despite the fact that her Monster Level (mLv) makes it possible for her to drop a variety of interesting sets and one-of-a-kind items (at least in Hell difficulty).  She has a chance of dropping a Ral rune when the difficulty level is set to Normal; when the difficulty level is set to Nightmare; she has a chance of dropping a Ko rune; and when the difficulty level is set to Hell; she has a chance of dropping a Lo rune.  The amount of runes that she drops is sufficient to provide you with the runes you need to create many excellent beginner runewords, such as Stealth, Lore, Insight, and Spirit, amongst others (for more examples of what is possible, check out the page that lists the best beginner runewords).  The amount of runes that she drops is sufficient to provide you with the runes that you need to create many excellent beginner runewords.  Whether you are playing the game on Normal or Nightmare difficulty, the runes that she drops will be enough to supply you with the runes that she drops.  This is true regardless of the game's difficulty setting.

     This tower is a component of the Black Marsh's overall architecture.  In addition to the Key of Terror, she will also occasionally drop runes if you are playing the game on the Hell difficulty setting.  It is necessary to possess this particular key in order for the Pandemonium Event to move forward.  Within the quest known as "The Forgotten Tower," the Countess can be found.  You will be able to locate the tower in the quickest and most effective manner possible as a result of this.  Continue moving in a direction counter to the clock's direction around the perimeter of the map until you reach the tower. . . In the event that this occurs, the player has the option to relocate the tower to a position where it will benefit them more.

    You should begin your search in this general area because the game will initially look for a location that is close to the edge of the board.  Because the game will initially look for a location that is close to the edge of the board, you should begin your search in this general area.  In the event that it is unable to spawn the tower anywhere close to the edge of the map, it will instead search for a spawn location that is close to one of the features that are located on the map.  The phrase "one of the features that are located on the map" is capitalized here.  This is due to the fact that the Countess is stationed on the opposite side of the tower from the entrance that your character utilized.  After you have traveled to the very edge of the map, you will need to make one more turn to the left in order to continue.  This is the only option available to you if you wish to proceed.

    The Countess possesses not one but two different kinds of drop tables at her disposal.  These two tables are the only ones in their category that match the criteria that have been laid out.  There is a possibility that the player will drop anywhere from two to six different items while they are progressing through the game, and this possibility varies depending on the level of difficulty that they are currently playing at.  Because her normal monster drop table is rolled before her rune drop table, increasing the player difficulty will result in a greater number of items being rolled from her normal monster drop table while simultaneously reducing the number of runse rolls.  This is due to the fact that her rune drop table is rolled after her normal monster drop table.  This is because her rune drop table is rolled before her normal monster drop table, which causes this effect.  It is for this reason that it is recommended that you farm the Countess on the player 1 difficulty setting in order to maximize your chances of receiving rune drops.  This will allow you to get the most out of your time spent killing the Countess.  Following the link will take you to some supplementary material concerning the suggestion that was made.

     On the other hand, making use of magic find will have no effect on the runes that are scattered about.  It follows from this that there will be the same number of rune drop rolls in the future as there are at the present time.

    The calculation of rune drops is described in detail below, along with the methodology that underlies it:By consulting the item drop table that she has at her disposal, she is able to determine the outcomes of the first five rolls of the dice.  In the unlikely event that it does roll a rune, the rune with the highest total cost will be rolled first.  If the TC does not roll a rune, the subsequent TCs are rolled all the way down to TC runes 1, which guarantees that either an El or an Eld rune will be rolled.  If the TC rolls a rune, the process repeats itself.