You know, I believe we're very fortunate to have four huge IPs that include World of Warcraft , StarCraft, World of Warcraft , and, now, World of Warcraft . Then there's Heroes that is kind of of an amalgamation of all the kind of WOTLK Gold borrowings from the various pieces of the IPs.
This is quite powerful. If I go back to an earlier post where I discussed these IPs, and the potential of many of them to support different types of gaming experiences We're always looking for.
I personally believe that there are characters, great stories and plenty of games, and lots of gaming experiences we can create in the existing games we have. There is plenty of space and room for this. However, it's important to remember that you need to be thinking of new ideas too.
They are both important. Fans would like to see to see more StarCraft games. I'm a huge fan and would like to see more StarCraft games. Fans would like to see the expansion of World of Warcraft games. As a fan, also want to play more World of Warcraft games. Fans are looking for new IP also, I do too.
Also, when are discussed in terms of "What do we need to consider when it comes to IP and what we should think over it?" The team holds a lot of decision-making powers on this. We also have to consider what games and what IPs the teams are most thrilled about. What IP will work best for different types of games.
I like the fact that we have these IPs with these stories, time periods or any other story about games that they are part of -- I consider it an asset. I don't view that as a disadvantage. I believe that the capacity and desire to make new things is equally important as we've shown that we can do it with World of Warcraft , and we'll demonstrate it in the future.
A first-person-shooter based on StarCraft is now White Whale for Blizzard. There was a recent report of a plan to create an first-person shooter that was set in the StarCraft universe getting cancelled and then StarCraft Ghost was also in the works. StarCraft Ghost. Is that idea something that you're still looking to pursue?
I'm guessing that one thing I'd like to bring up is that there has been some recent media coverage of games that we have not moved forward on, however internally, we have been aware that 50 percent of games that we start actually begin to ship.
Therefore, the fact that we're still not moving forward with this game or on that game is a sign that Blizzard is working as usual. I'm sure of it. games we've launched haven't shipped due to one reason or another, most people never even recognize WOTLK Gold their names other than Blizzard. It's not getting much interest.
You know, I believe we're very fortunate to have four huge IPs that include World of Warcraft , StarCraft, World of Warcraft , and, now, World of Warcraft . Then there's Heroes that is kind of of an amalgamation of all the kind of WOTLK Gold borrowings from the various pieces of the IPs.
This is quite powerful. If I go back to an earlier post where I discussed these IPs, and the potential of many of them to support different types of gaming experiences We're always looking for.
I personally believe that there are characters, great stories and plenty of games, and lots of gaming experiences we can create in the existing games we have. There is plenty of space and room for this. However, it's important to remember that you need to be thinking of new ideas too.
They are both important. Fans would like to see to see more StarCraft games. I'm a huge fan and would like to see more StarCraft games. Fans would like to see the expansion of World of Warcraft games. As a fan, also want to play more World of Warcraft games. Fans are looking for new IP also, I do too.
Also, when are discussed in terms of "What do we need to consider when it comes to IP and what we should think over it?" The team holds a lot of decision-making powers on this. We also have to consider what games and what IPs the teams are most thrilled about. What IP will work best for different types of games.
I like the fact that we have these IPs with these stories, time periods or any other story about games that they are part of -- I consider it an asset. I don't view that as a disadvantage. I believe that the capacity and desire to make new things is equally important as we've shown that we can do it with World of Warcraft , and we'll demonstrate it in the future.
A first-person-shooter based on StarCraft is now White Whale for Blizzard. There was a recent report of a plan to create an first-person shooter that was set in the StarCraft universe getting cancelled and then StarCraft Ghost was also in the works. StarCraft Ghost. Is that idea something that you're still looking to pursue?
I'm guessing that one thing I'd like to bring up is that there has been some recent media coverage of games that we have not moved forward on, however internally, we have been aware that 50 percent of games that we start actually begin to ship.
Therefore, the fact that we're still not moving forward with this game or on that game is a sign that Blizzard is working as usual. I'm sure of it. games we've launched haven't shipped due to one reason or another, most people never even recognize WOTLK Gold their names other than Blizzard. It's not getting much interest.