Chief creative officer at World of Warcraft game firm World of Warcraft fired back in response, saying, "I don't want to stir up controversy, but there are two sides to any story. ..."World of Warcraft the game had 8 WOW WOTLK Classic Gold .3 million registered players as of the closing of March. Its most recent expansion was Mists of Pandaria, which began play in September.World of Warcraft has more in-game microtransactions today than ever before (and it is believed that more are on the way) however, the game has not been able to move on the path to becoming pay-to-win, creative director Alex Afrasiabi says.
"That is not the option we're comfortable taking in WoW," Afrasiabi told P2Pah today in a preview event for the upcoming expansion Warlords of Draenor."Game design Half of it is about trust. I believe that our players trust us implicitly. And you do not wish to violate trust between the developer and the player. I believe that pay-to win does this. This is really our stance; we are not about pay-to-win on World of Warcraft . That's not happening."
In the last week, news broke--but not confirmed that soon World of Warcraft players might have the option of paying $60 to automatically level a character up beyond the current cap of 90. Previously, players had to commit dozens of hours or more to reach the same level. Some fans saw this as an indication that the integrity of the sport was disappearing.
It is also possible to spend real dollars on virtual objects such as mounted pets and pets that appear in the game. All of these microtransactions can be purchased added to World of Warcraft 's existing 15-month subscription. Microtransactions appear to be set be a major factor in Blizzard's future as well since the company recently set up the "Microtransaction Strategist" business unit.
The increased number of virtual items that are available to purchase in World of Warcraft does not appear to have turned players away. It's true that World of Warcraft ended 2013 with 7.8 million registered users, which is up 200k from the previous quarter. Of of course, this is down from the record-breaking 12 million users following the launch in Wrath of the Lich King in the year 2010. But growth more than 9 years into a product's lifecycle--especially a paid MMO--is nothing short of impressive.
What do you think of the present state of World of Warcraft as it is related to microtransactions? Tell us via the comment section below.Soon, you'll have the option of spending dozens of hours leveling up a World of Warcraft character to 90 or even paying $60 to hit the current limit within a snap according to an image extracted from the game's testing servers and shared on MMO-Champion. It's unclear if this is an actual price for the boost to your character, and we've reached out to Blizzard tainment for comment.
One day ago Blizzard declared that customers could soon be able purchase a fee to increase your World of Warcraft character to level 90. However, they did not mention how much it will cost. In addition any pre-purchases you make for cheap WOTLK Gold the upcoming expansion Warlords of Draenor allow players to auto-level one of their characters immediately to level 90. Prior to this, the boost wasn't going to be unlocked until the expansion actually released. The pre-sales are scheduled to begin "soon."
Chief creative officer at World of Warcraft game firm World of Warcraft fired back in response, saying, "I don't want to stir up controversy, but there are two sides to any story. ..."World of Warcraft the game had 8 WOW WOTLK Classic Gold .3 million registered players as of the closing of March. Its most recent expansion was Mists of Pandaria, which began play in September.World of Warcraft has more in-game microtransactions today than ever before (and it is believed that more are on the way) however, the game has not been able to move on the path to becoming pay-to-win, creative director Alex Afrasiabi says.
"That is not the option we're comfortable taking in WoW," Afrasiabi told P2Pah today in a preview event for the upcoming expansion Warlords of Draenor."Game design Half of it is about trust. I believe that our players trust us implicitly. And you do not wish to violate trust between the developer and the player. I believe that pay-to win does this. This is really our stance; we are not about pay-to-win on World of Warcraft . That's not happening."
In the last week, news broke--but not confirmed that soon World of Warcraft players might have the option of paying $60 to automatically level a character up beyond the current cap of 90. Previously, players had to commit dozens of hours or more to reach the same level. Some fans saw this as an indication that the integrity of the sport was disappearing.
It is also possible to spend real dollars on virtual objects such as mounted pets and pets that appear in the game. All of these microtransactions can be purchased added to World of Warcraft 's existing 15-month subscription. Microtransactions appear to be set be a major factor in Blizzard's future as well since the company recently set up the "Microtransaction Strategist" business unit.
The increased number of virtual items that are available to purchase in World of Warcraft does not appear to have turned players away. It's true that World of Warcraft ended 2013 with 7.8 million registered users, which is up 200k from the previous quarter. Of of course, this is down from the record-breaking 12 million users following the launch in Wrath of the Lich King in the year 2010. But growth more than 9 years into a product's lifecycle--especially a paid MMO--is nothing short of impressive.
What do you think of the present state of World of Warcraft as it is related to microtransactions? Tell us via the comment section below.Soon, you'll have the option of spending dozens of hours leveling up a World of Warcraft character to 90 or even paying $60 to hit the current limit within a snap according to an image extracted from the game's testing servers and shared on MMO-Champion. It's unclear if this is an actual price for the boost to your character, and we've reached out to Blizzard tainment for comment.
One day ago Blizzard declared that customers could soon be able purchase a fee to increase your World of Warcraft character to level 90. However, they did not mention how much it will cost. In addition any pre-purchases you make for cheap WOTLK Gold the upcoming expansion Warlords of Draenor allow players to auto-level one of their characters immediately to level 90. Prior to this, the boost wasn't going to be unlocked until the expansion actually released. The pre-sales are scheduled to begin "soon."